WIND
6
2Wind Unicorn Parallel, the Dracoslayer
Archetype:
Dracoslayer
ATK:
2000
DEF:
2000
View:
1477
[ Pendulum Effect ] If you have a card in your other Pendulum Zone: You can activate 1 of these effects; ● Special Summon this card. ● Destroy this card, and if you do, Special Summon 1 Level 5 or lower Pendulum Monster Card from your Pendulum Zone. You can only use this effect of "Wind Unicorn Parallel, the Dracoslayer" once per turn. [ Monster Effect ] While this Pendulum Summoned card is in your Monster Zone, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. (Quick Effect): You can target 1 Pendulum Monster Card you control and 1 card your opponent controls; return them to the hand. You can only use this effect of "Wind Unicorn Parallel, the Dracoslayer" once per turn.
Wind Unicorn Parallel, the Dracoslayer — Power Evaluation
Final Score: 64 ± 6 · Confidence: Medium
- Intrinsic: 64 · Deck: 64 · Meta: provisional
- Primary role: Utility · Secondary: Board breaker
Why it scores here
The card's value comes from its effects, not its 2000 ATK: a Level 6 Pendulum body that can be protected from opponent card effects while in the Monster Zone, can bounce one opponent card (plus one of its own Pendulum monsters) once per turn, and can recycle itself into a Level 5 or lower Pendulum monster from the Pendulum Zone. Accessibility and deck fit are high (296 decks, 98% in the main gameplay, 2.25 copies on average, strong partners), but that confirms it is routinely played rather than that it is strong. With no combo records and no guides, the conversion and resource scores rest on text-only inference and are kept moderate, and the score is capped at Medium confidence.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 72 | Live in 296 recent decks with 2.25 copies on average and a Pendulum-zone activation route that does not need a searcher, but no searcher or combo evidence was supplied (observed; deck counts, inferred for route reliability). |
| Combo & Conversion | 45 | No combo boards recorded, so conversion is judged from text alone: a Pendulum summon plus a bounce turns one body into tempo but not a full board (inferred). |
| Resource Economy | 50 | The self-destroy option trades the card for a Level 5 or lower Pendulum monster from the zone, a roughly even exchange, and the bounce returns cards to hand without net advantage (inferred from text). |
| Effect & Interaction | 65 | Once-per-turn bounce on an opponent card plus protection from opponent targeting and destruction while in the Monster Zone is a real, hard-to-remove interaction package (verified from text). |
| Material Utility | 55 | A Level 6 WIND Spellcaster is a usable material body, and its protection only applies while face-up in the Monster Zone, so the body still matters if its effects are negated (verified level and attribute; inferred for negation). |
| Resilience & Flexibility | 62 | Protection from opponent card effects holds in the Monster Zone and the Pendulum Zone recycling gives a second use, though both effects are once per turn each (verified from text; inferred for multi-turn value). |
| Deck-Building Efficiency | 70 | Runs at 2 to 3 copies in 35 archetypes with no garnet or lock restriction, and Pendulum decks use it as a generic slot (observed in decks). |
Calculation
Weight profile: 0.7 Utility (default) + 0.3 Board breaker. Intrinsic ≈ 64, Deck ≈ 64, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Protected from opponent card-effect targeting and destruction while face-up in the Monster Zone
- Once-per-turn bounce of an opponent card
- Pendulum Zone recursion into a Level 5 or lower Pendulum monster
- Runs in 35 archetypes at 2 to 3 copies, so it is portable across decks
Weaknesses
- Protection and bounce are once per turn each, so the value is limited to a single turn
- Its own activation needs a card in the other Pendulum Zone, which restricts use in hands without one
- No combo or guide evidence, so its real board impact is unconfirmed
- 2000 ATK and DEF add no power in this evaluation
Counters / choke points
- Opponent cards that discard, banish, or negate before the Pendulum Summon or effect resolves
- Effects that do not target or destroy, such as bounce or non-targeting control changes
Best use
Utility: Pendulum body with protection and a once-per-turn bounce. Decks: Dracoslayer, Odd-Eyes, Majespecter, Performapal. Suggested copies: 2.
Evidence & gaps
- Verified: Level 6 WIND Spellcaster Pendulum Effect Monster with scale 2 (card data); Once-per-turn Pendulum Zone effect: Special Summon itself, or destroy itself to Special Summon a Level 5 or lower Pendulum monster from the Pendulum Zone; Monster effect: cannot be targeted or destroyed by opponent card effects while Pendulum Summoned in the Monster Zone; Once-per-turn quick effect: return one of your Pendulum monsters and one opponent card to hand
- Observed: Appears in 296 decks, 98% in gameplay type 7, average 2.25 copies; Present in 35 archetypes; top partner Beyond the Pendulum in 95.9% of decks; Usage statistics: 50 to 67% inclusion in Majespecter, Dinomist and Dracoslayer at 3 copies
- Inferred: Pendulum Zone recursion gives a second use in the same game; Protection holds even if the bounce is blocked, since the two effects are independent; Score is set by the effect package rather than ATK or DEF
- Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no starter-count data for resilience






